![]() This move may be close range, but if that final hit connects, it can be a devastating kill move! you'll hit the opponent into a flaming hoop! It deals more knockback if you hit it at that point!īeetle Kirby's wings flutter behind him. This f-air makes Kirby jump forward! If you hit it just right. It releases a twin set of Bells! These bells can hit an opponents that are in hitstun, use them to combo! This n-air hits thrice, though you'll have to get close to get those first hits in. This u-tilt is unique, when you attack with u-tilt, you can press attack again to juggle flaming batons! Kirby hides behind a cardboard bush and shoots an arrow from there! Unlike how it works in the main-series, it doesn't make you invincible. This f-tilt has a good vertical range, but you'd need to get close to the enemy! ![]() This is a two hit dash attack, both will connect if the opponent is on or near the ground, though the first hit doesn't have that much range. This is a simple jab, press jab again to do a second swing! You can cancel the second ring into a D-Strong, Ring Ding Finale! He's got the tools to be a rushdown though he also has tools to zone people out. ![]() ![]() Triple Deluxe Kirby's Moveset!Kirby's attacks are based on the Archer Ability, the Beetle Ability, the Bell Ability, and the Circus Ability. ![]()
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